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New tools & old tricks

The company is now 100% certain. BOOYAH!

I’ve been busy with rewriting most of my tools for level and asset creation inside Unity Editor. My goal is to use more and more pure Unity as original asset creator through editor-scripts and less and less Photoshop, Inkscape or any of “outboard” software.

Since I’m solely responsible for every aspect of the game, I have a very little friction between thinking about something and actually generating it in the game. Import/export -dancing between software is almost bound to happen in an team with multiple artists and developers.

However, I’m working alone, so there’s really nothing to stop me from creating easy little tools for creating assets straight into level without ever leaving Unity Editor. Just to emphasize this new approach, I made a one minute time-lapse video which shows me creating a single level for Ragecube. I think it’s quite something:



Written by Juha Kiili

March 29th, 2011 at 9:02 pm

Posted in Uncategorized

Alea iacta est

It’s not 100% officially official yet, but pretty much 99% done. I did all the paperwork necessary and I’m proud to say that as far as I understand, according to Finnish law, my company now exists. My precious.

In reality, nothing really changed though. I’m still going to my dayjob every morning. I’m still the same indie wannabe. But if you know me, you know that this isn’t peanuts. The symbolic meaning for me is groundbreaking. Maybe even more than I’d like to admit, since all we’re really talking about here, is a piece of paper and a bank account.

Just to celebrate this turn of events, I have released a new version of Ragecube. Go check it out! It’s even more frustrating than before! To be honest, I’m trying to make it the single most frustrating game in the history of mankind. But in a good way.

Written by Juha Kiili

March 7th, 2011 at 4:52 pm

Posted in Uncategorized

Hello world!

Once upon a time I told myself never to write a blog. Never. Ever. Well, I guess I had my fingers crossed and my trollface on. The reasoning against blogging was:

  • Fear of failure
  • Internet has millions of blogs already
  • Fear of failure
  • High quality writing takes too much time
  • Fear of failure
  • Fear of failure
  • English is not my first language
  • Fear of…

To counter this. Some good reasons for indie game development blogging:

  • Writing is fun
  • Efforts and experiments are documented
  • Exposure for your games
  • Learning to write proper English

As I said, I’ve had a negative attitude towards writing a blog. It’s mainly the aforementioned fear of failure, my beloved Nemesis. She’s been lurking behind my back all my life and I have a soft spot for her. She keeps me out of trouble I guess. I think I’ve always been like that. Cautious and risk averse. It’s part of my personality and always will be.

But now the tide is turning. I’ll turn 30 in couple of months. There’s this new kind of itch that needs scratching. I have a steady day job with a safe paycheck for many years to come. It’s safe, linear and uncomplicated. Great. But something is on. Slowly evolving in my mind. Something risky. Something creative. Something of my own. Someday. One day.

And I’m first to admit this: What I just described is a total clichĂ©. It’s like stereotypical 9-to-5 grinder after watching some C-class guru’s motivational change-your-life-you-can-fucking-do-it DVD. All jazzed up to get some serious million dollar shit done. Fistpumping like a certified maniac. Shouting out some fortune cookie power slogans. Just to finish it up with those magic words: “I’ll start tomorrow”. I bet millions of people do this sort of act every other month. They truly believe in it. Every time. Passionately. I don’t. I’m not a believer. I can’t force myself. Even when I know that positive mindset would be beneficial. I just have to do stuff my own way: slowly and cautiously.

If you haven’t figured it out yet. I’m dreaming about generating viable income from game development and (slowly) shifting into entrepeneurship. This blog is just a one small step of that journey. Someday. One day.

Written by Juha Kiili

February 4th, 2011 at 8:38 am

Posted in Uncategorized