Archive for April, 2011
My first five days in the Asset Store
Whenever someone in the game developer community even so much as hints about actual sales numbers, it gets a lot of readers. It also seems that there is a huge bias for reporting success vs. reporting failure in the Blogosphere. I’m no exception to the rule. This is a Bragposttm. No doubt.
Five days ago, I got a mail from Caitlyn from the Unity Asset Store Team: “Your product RageSpline has passed the review and is available at the store.” I smiled and nodded in approval. I quickly opened the actual Asset Store and BOOM. There I was, already showcased on the big banner space. I smiled so hard that I bit my own tongue. Fast forward five days. I’ve been smiling so hard recently that I’m considering plastic surgery to get my normal expression back. Luxury problems I guess.

The story of RageSpline started a few weeks ago. My current game project – RageCube – was looking like the screenshot on the left. I wanted it to be more like the picture on the right. Most of all: I wanted roundness. Unity’s own primitives are quite, uh, primitive. I hate to use 3D modeling software for 2D purposes. That is like shooting a fly with 10-feet cannon. “All I need is a couple of splines”, I thought.
Luckily, I wasn’t totally green on the subject. Couple of years ago, during my school project – Quickrally – I used splines to generate 3D racetracks. However, my mileage with Unity’s Custom Editor scripting was near zero. I was a bit afraid. This side of Unity seemed more of a black box. Oh boy was I wrong. The very reason that RageSpline exists today is the total awesomeness of Unity Editor scripting. I could write a book of love poems dedicated to it. I was finally brave enough to admit it: I was a Unity fanboi.
At this point, I didn’t really see the potential of the tool for others. I thought it was ok, but “not of use to others”. I’m not a very bright person when it comes to judging my own products. I often refer to myself as a natural born pessimist. Just read the very first post in this blog and you know what I mean.
One day I had an idea: since level creation was so fast with this new tool, it would be kind a cool to make a time-lapse video (above), where I build a single level for the game. At the end of the video, I would then introduce a link to the actual playable level. I made the video and it got some attention. People were saying stuff like “wow, great tools, did you make them yourself?“. Now I still couldn’t muster enough brainpower to realize that maybe I should actually sell them. Like I mentioned, I’m dumb like that.
Finally some people sent me e-mails and messages that said: “when are you going to release your tools in the Asset Store?“. At this point, I was like Homer Simpson with his thought bubble: “Asset Store.. ASSET STORE!!.. SHUT UP YOU STUPID MONKEY!”. After a week of hard polishing on my Easter holiday, I submitted the whole shebang.
And this is how the situation is right now. I generated sales of $3000 in five days. IN FIVE DAYS. What the hell? Of course Unity Asset Store takes its 30% cut, so I’m left with $2100, but that’s still mind-blowingly hilarious. I honestly thought that I would sell 10 copies max. I’m dumb like that.
RageSpline is now LIVE!

I just realized that RageSpline got an approval from the Unity Asset Store Team and it’s now LIVE! It costs 50$/38€ and it’s worth every buck for any Unity 2D game developer out there!
As far as I can tell, it’s also officially featured by them in the front page, so seems like everything went better than expected. This is also my first real product as a company, since my first game Memodies, was released as an individual.
If you don’t have a slightest idea what the h*ll I’m talking about, check out my previous blog post here
If you came here to find support for the product, please visit the official thread or send me a private message at the forums. My nickname is “keely”.
RageSpline
It’s all Rage this and Rage that.
I’m nearing the release of my tool called RageSpline in the Unity Asset Store. For those not familiar with the Unity or the Asset Store, this means that I’m making a game development plug-in available for purchase. My plug-in (or asset as they say in the Unity community) is called RageSpline and it’s main purpose is to enable game developers to create smooth bézier shapes for their 2D games. In layman terms, this means that you can produce and iterate those popular cartoon-styled graphics (think Angry Birds) very very fast and draw them straight into your level. Very cool indeed!
I decided, that I need to have a small example game bundled with the RageSpline plug-in. 24h later I had made my game: RageCar. The speed of the development process is truly a testament to my new tool.







